Industry

The Industry tab of the research tree focuses on increasing productivity in the areas of base resource goods (such as stone and wood), banqueting goods, and weapons. Although almost half of the tree can be ignored, there are a few crucial researches here that should be completed regardless of how many cards you play. Those being, Siege Mechanics and Tools, the latter of which reduces the resource cost of all village buildings by forth percent.

Unless your build type focuses specifically on banqueting you can safely ignore the main banqueting branch and all sub branches until much later in the game. Wood, Stone, and Iron all can be cheaply increased with cards, as opposed to most weapon types (especially catapults) which are the most valuable resource commodity during the early game and cost a hefty sum to increase their production with cards.

If going for a banquet strategy, it’s advisable only to research the first four banqueting good types to completion and then use all highland villages with banqueting productivity cards in play. This is in opposition to researching all eight banqueting good types and then having to diversify your village types to satisfy the requirements to build those last four banquet buildings. Although you’ll be making less honor per banquet with only four banquet good types, the fact that the banqueting cards you play will be effecting all your villages will more than make up for it in the long run.

In the following video, the Industry tab of the research tree is analyzed with rank appropriate research suggestions and possible synergies.

Stone Quarrying

Stone Quarrying gives the player access to stone quarries, which are used to collect stone for the village stockpile. Further research increases the productivity of the stone quarries, and can be started from Rank 1; however, the first level is already completed when players begin the game.

Level 1 Gives access to stone quarries
Level 2 Increase stone productivity by 20%
Level 3 Increase stone productivity by 40%
Level 4 Increase stone productivity by 60%
Level 5 Increase stone productivity by 80%
Level 6 Increase stone productivity by 100%
Level 7 Increase stone productivity by 150%
Level 8 Increase stone productivity by 200%

Forestry

Forestry gives the player access to woodcutters, which are used to collect wood for the village stockpile. Further research increases the productivity of the woodcutters, and can be started from Rank 1; however, the first level is already completed when players begin the game.

Level 1 Gives access to woodcutters huts
Level 2 Increase wood productivity by 20%
Level 3 Increase wood productivity by 40%
Level 4 Increase wood productivity by 60%
Level 5 Increase wood productivity by 80%
Level 6 Increase wood productivity by 100%
Level 7 Increase wood productivity by 150%
Level 8 Increase wood productivity by 200%

Tools

Tools decreases the cost of all buildings in a player’s village with each level of research. It also opens up the Iron Mining and Pitch Extraction branches of research. This research can be started at Rank 1.

Level 1 Reduce building costs by 5%
Level 2 Reduce building costs by 10%
Level 3 Reduce building costs by 15%
Level 4 Reduce building costs by 20%
Level 5 Reduce building costs by 25%
Level 6 Reduce building costs by 30%
Level 7 Reduce building costs by 35%
Level 8 Reduce building costs by 40%

Iron Mining

Iron Mining gives the player access to iron mines, which are used to collect iron for the village stockpile. Further research increases the productivity of the iron mines, and can be started at Rank 5, once Tools, Level 1 has been researched.

TIP: Iron mines require the Lowland, Highland or Mountain Peak village types in order to be placed.

Level 1 Gives access to iron mines
Level 2 Increase iron productivity by 20%
Level 3 Increase iron productivity by 40%
Level 4 Increase iron productivity by 60%
Level 5 Increase iron productivity by 80%
Level 6 Increase iron productivity by 100%
Level 7 Increase iron productivity by 150%
Level 8 Increase iron productivity by 200%

Pitch Extraction

Pitch Extraction gives the player access to pitch rigs, which are used to collect pitch for the village stockpile. Further research increases the productivity of the pitch rigs, and can be researched at Rank 12, once Tools, Level 4 has been completed.

TIP: Pitch Rigs require Highland or Marsh village types to be placed.

Level 1 Gives access to pitch rigs
Level 2 Increase pitch productivity by 20%
Level 3 Increase pitch productivity by 40%
Level 4 Increase pitch productivity by 60%
Level 5 Increase pitch productivity by 80%
Level 6 Increase pitch productivity by 100%
Level 7 Increase pitch productivity by 150%
Level 8 Increase pitch productivity by 200%

Banqueting

Banqueting gives the player access to new banqueting resources, which allow the player hold progressively larger and grander banquets, and therefore, gain more honour. This research can be started at Rank 4, with each level of research requiring the player to be of a higher rank than at the previous level, and gives access to one new resource type per level.

Level 1 Gives access to venison for banquets
Level 2 Gives access to furniture for banquets
Level 3 Gives access to metalware for banquets
Level 4 Gives access to clothes for banquets
Level 5 Gives access to wine for banquets
Level 6 Gives access to salt for banquets
Level 7 Gives access to spices for banquets
Level 8 Gives access to silk for banquets

Hunting

Hunting gives the player access to hunters’ huts, which are used to collect venison for the village hall, for use in banquets. Further research increases the productivity of the hunters’ huts, and can be started at Rank 4.

Level 1 Gives access to hunters huts
Level 2 Increase venison productivity by 20%
Level 3 Increase venison productivity by 40%
Level 4 Increase venison productivity by 60%
Level 5 Increase venison productivity by 80%
Level 6 Increase venison productivity by 100%
Level 7 Increase venison productivity by 120%
Level 8 Increase venison productivity by 150%

Carpentry

Carpentry gives the player access to carpenters, which are used to make furniture for the village hall, for use in banquets. Further research increases the productivity of the carpenters, and can be started at Rank 6.

Level 1 Gives access to carpenters workshops
Level 2 Increase furniture productivity by 20%
Level 3 Increase furniture productivity by 40%
Level 4 Increase furniture productivity by 60%
Level 5 Increase furniture productivity by 80%
Level 6 Increase furniture productivity by 100%
Level 7 Increase furniture productivity by 120%
Level 8 Increase furniture productivity by 150%

Metal Bashing

Metal Bashing gives the player access to metalware workshops, which are used to make metalware for the village hall, for use in banquets. Further research increases the productivity of the workshops, and can be started at Rank 8.

TIP: Metalware workshops require the Lowland, Highland or Mountain Peak village type to be placed.

Level 1 Gives access to metalware workshops
Level 2 Increase metalware productivity by 20%
Level 3 Increase metalware productivity by 40%
Level 4 Increase metalware productivity by 60%
Level 5 Increase metalware productivity by 80%
Level 6 Increase metalware productivity by 100%
Level 7 Increase metalware productivity by 120%
Level 8 Increase metalware productivity by 150%

Tailoring

Tailoring gives the player access to tailors, which are used to make clothes for the village hall, for use in banquets. Further research increases the productivity of the tailors, and can be started at Rank 10.

Level 1 Gives access to tailors workshops
Level 2 Increase clothes productivity by 20%
Level 3 Increase clothes productivity by 40%
Level 4 Increase clothes productivity by 60%
Level 5 Increase clothes productivity by 80%
Level 6 Increase clothes productivity by 100%
Level 7 Increase clothes productivity by 120%
Level 8 Increase clothes productivity by 150%

Wine Production

Wine Production gives the player access to vineyards, which are used to make wine for the village hall, for use in banquets. Further research increases the productivity of the vineyards, and can be started at Rank 12.

TIP: Vineyards require the Valley Side village type to be placed.

Level 1 Gives access to vineyards
Level 2 Increase wine productivity by 20%
Level 3 Increase wine productivity by 40%
Level 4 Increase wine productivity by 60%
Level 5 Increase wine productivity by 80%
Level 6 Increase wine productivity by 100%
Level 7 Increase wine productivity by 120%
Level 8 Increase wine productivity by 150%

Salt Working

Salt Working gives the player access to salt pans, which are used to collect salt for the village hall, for use in banquets. Further research increases the productivity of the salt pans, and can be started at Rank 14.

TIP: Please note that salt pans require the Salt Flats village type to be placed.

Level 1 Gives access to salt pans
Level 2 Increase salt productivity by 20%
Level 3 Increase salt productivity by 40%
Level 4 Increase salt productivity by 60%
Level 5 Increase salt productivity by 80%
Level 6 Increase salt productivity by 100%
Level 7 Increase salt productivity by 120%
Level 8 Increase salt productivity by 150%

Spice Trade

Spice Trade gives the player access to spice docks, which are used to import spice for the village hall, for use in banquets. Further research increases the productivity of the spice docks, and can be started at Rank 15.

TIP: Spice docks require the River 1 village type to be placed.

Level 1 Gives access to spice docks
Level 2 Increase spice productivity by 20%
Level 3 Increase spice productivity by 40%
Level 4 Increase spice productivity by 60%
Level 5 Increase spice productivity by 80%
Level 6 Increase spice productivity by 100%
Level 7 Increase spice productivity by 120%
Level 8 Increase spice productivity by 150%

Silk Trade

Silk Trade gives the player access to silk docks, which are used to import silk for the village hall, for use in banquets. Further research increases the productivity of the silk docks, and can be started at Rank 16.

TIP: Silk docks require the River 2 village type to be placed.

Level 1 Gives access to silk docks
Level 2 Increase silk productivity by 20%
Level 3 Increase silk productivity by 40%
Level 4 Increase silk productivity by 60%
Level 5 Increase silk productivity by 80%
Level 6 Increase silk productivity by 100%
Level 7 Increase silk productivity by 120%
Level 8 Increase silk productivity by 150%

Weapon Making

Weapon Making gives the player access to weapons production. Further research increases the productivity of all weapon workshops, and opens up the Fletching, Armour Working, Poleturning, Black Smithing & Siege Mechanics branches of research. This research can be started at Rank 1.

Level 1 Gives access to weapon production
Level 2 Increase weapon productivity by 10%
Level 3 Increase weapon productivity by 15%
Level 4 Increase weapon productivity by 20%
Level 5 Increase weapon productivity by 25%
Level 6 Increase weapon productivity by 30%
Level 7 Increase weapon productivity by 40%
Level 8 Increase weapon productivity by 50%

Fletching

Fletching gives the player access to fletchers, which are used to create bows from wood. Bows can be used to create archers in the village barracks. Further research increases the productivity of the fletchers, and can be started at Rank 6.

Level 1 Gives access to fletchers workshops
Level 2 Increase bow productivity by 25%
Level 3 Increase bow productivity by 50%
Level 4 Increase bow productivity by 75%
Level 5 Increase bow productivity by 100%
Level 6 Increase bow productivity by 150%
Level 7 Increase bow productivity by 200%
Level 8 Increase bow productivity by 250%

Armor Working

Armour Working gives the player access to armor workshops, which are used to create armor from iron. Armour can be used to create pikemen and swordsmen in the village barracks. Further research increases the productivity of the workshops, and can be started at Rank 11.

Level 1 Gives access to armorers workshops
Level 2 Increase armor productivity by 25%
Level 3 Increase armor productivity by 50%
Level 4 Increase armor productivity by 75%
Level 5 Increase armor productivity by 100%
Level 6 Increase armor productivity by 150%
Level 7 Increase armor productivity by 200%
Level 8 Increase armor productivity by 250%

Poleturning

Poleturning gives the player access to poleturners, which are used to create pikes from wood. Pikes can be used to create pikemen in the village barracks. Further research increases the productivity of the poleturners, and can be started at Rank 11.

Level 1 Gives access to poleturners workshops
Level 2 Increase pike productivity by 25%
Level 3 Increase pike productivity by 50%
Level 4 Increase pike productivity by 75%
Level 5 Increase pike productivity by 100%
Level 6 Increase pike productivity by 150%
Level 7 Increase pike productivity by 200%
Level 8 Increase pike productivity by 250%

Blacksmithing

Blacksmithing gives the player access to blacksmiths, which are used to create swords from iron. Swords can be used to create swordsmen in the village barracks. Further research increases the productivity of the blacksmiths, and can be started at Rank 13.

Level 1 Gives access to blacksmiths
Level 2 Increase sword productivity by 25%
Level 3 Increase sword productivity by 50%
Level 4 Increase sword productivity by 75%
Level 5 Increase sword productivity by 100%
Level 6 Increase sword productivity by 150%
Level 7 Increase sword productivity by 200%
Level 8 Increase sword productivity by 250%

Siege Mechanics

Siege Mechanics gives the player access to siege workshops, which are used to create catapults from wood and stone. Catapults can be used to create catapults in the village barracks. Further research increases the productivity of the workshops, and can be started at Rank 15.

Level 1 Gives access to siege workshops
Level 2 Increase catapult productivity by 25%
Level 3 Increase catapult productivity by 50%
Level 4 Increase catapult productivity by 75%
Level 5 Increase catapult productivity by 100%
Level 6 Increase catapult productivity by 150%
Level 7 Increase catapult productivity by 200%
Level 8 Increase catapult productivity by 250%