In some ways Wolf Castle #9 is a visual treat, at first glance it certainly looks like you can take it out with one full, well placed, army and this is true to some extent but you would need to use Captain Tactics which in turn can vastly increase the cost to remove. The Wolf’s diverse array of defenses means you need to keep an eye out for the unseen as this castle boasts Armed Tunnel Peasants, Sally Forth Knights, Boiling Oil, and invisible Killing Pits. Beware!
Scouts needed to get castle report | 7+ |
AI castle Sally forth | Yes (4 Knights) |
Armed Peasants emitted from Tunnel | 30 |
Armed Peasant tunnel location | Northwest (Upper-left) |
Killing Pits | Yes |
Wave 1 Setup
After several attempts I’ve settled on a fairly inexpensive two-wave approach, the first primarily composed of Archers and the second, a shock assault with eighty Catapults. I have yet to see an attack against the AI which benefited from more than 80 catapults. Mostly because AI castles aren’t very solid out at the white line and the Catapults in the rear will cause more damage to your troops via friendly fire than to the enemy.
So the attack setup for the first wave focuses on tripping Oil pots and Killing pits while my Archers eliminate The Wolf’s garrisoned Archers on the foremost half of his castle.
Wave 1 Result
It should be noted here that placing more Archers on the Northwest side of the castle would have been a bit more efficient. I confess I had forgotten about the Armed Peasant Tunnel and my Archers were so occupied with the enemy melee troops (Armed Peasants and Sally Forth Knights) that they barely touched the twenty five enemy Archers on the tower besides them.
Total recruitment cost (values are in gold) | 11,500 |
Recruitment value of surviving units | 0 |
Actual recruitment cost for attack | 11,500 |
Wave 2 Setup
Coming now to the second wave I went with a pretty standard setup, the singular exception to this was exclusive targeting of the foremost enemy Ballistas, thereby preventing unnecessary causalities to my Catapult force which is truly the most costly investment in my force, recruitment-wise.
Wave 2 Result
My Archers moved out of range faster than I had anticipated and while watching the report for the first time I felt a moment of anxiety when a couple of Sally Forth Knights out-maneuvered my Archers and commenced destroying my valuable Catapults, the few Archers which remained had to take said Knights out. Luckily the damage done was minimal but in the future I think I’d adjust this setup a bit to account for the unbalanced nature of The Wolf’s offensive measures as noted previously in the first wave result.
Total recruitment cost (values are in gold) | 31,000 |
Recruitment value of surviving units | 18,680 |
Actual recruitment cost to remove | 12,320 |